_MACHINE_CHECK_CONTEXT

//0x50 bytes (sizeof) struct _MACHINE_CHECK_CONTEXT { struct _MACHINE_FRAME MachineFrame; //0x0 ULONGLONG Rax; //0x28 ULONGLONG Rcx; //0x30 ULONGLONG Rdx; //0x38 ULONGLONG GsBase; //0x40 ULONGLONG Cr3; //0x48 };

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